Showing posts with label Veit Laurent Kurz. Show all posts
Showing posts with label Veit Laurent Kurz. Show all posts

Thursday, August 29, 2019

Veit Laurent Kurz at Kunstverein Nürnberg


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Another anachronistic period aesthetics misremembered, like retrofuturism, or steampunk. Call this look post-apocalypse primeval. Cosplay nostalgia for time that was not. Steampunk stuck to a future built clinging to the Cartesian, mechanistic, rationally enlightened gentlemen, comforting against the opacity of neoliberal globalism, market algorithms, and subprime CDOs that no one understood until collapse. Then it made sense that at some point sci-fi and Apple commercials began setting their products in lush green forests, envisioning the technology so advanced it appeared natural, magic, indistinguishable; today: Artisanal baguettes and iPhones.


see too: “S.O.A.P.Y. III” at What Pipeline

Wednesday, July 29, 2015

Veit Laurent Kurz and Stefan Tcherepnin at What Pipeline

Veit Laurent Kurz & Stefan Tcherepnin at What Pipeline
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Tcherepnin one of the first to finally complete the lap, Neue Alte Brucke, Real Fine Arts, Freedman Fitzpatrick, and finishing with What Pipline, visiting all the locations of the Franchise on a blockbuster tour of all the satellites that can promote it, and CAD there to eagerly document each stop on the way to the finish.

and so see too: Stefan Tcherepnin at Real Fine ArtsStefan Tcherepnin at Freedman Fitzpatrick

Tuesday, August 19, 2014

“S.O.A.P.Y. III” at What Pipeline

Vetjylien N’gyrz

From Frankfurt to London to now Detroit, it's a M. Carpenter marketing campaign that so many of the cool crowd attempt (with 1/10th the irony) since their elders networked success, a still physically viral necessitude in spite globally flat internet.
S.O.A.P.Y.’s magick and allegorical dungeon-capitalism acts as a fictitious umbrella, an excusable space not bound by art’s habitus. Things can get wacky when you’ve pre-excused them. So here we get a sort of 8-bit RPG of fetishized magic art-items. Healing amulets, and green orc-sax players, Parasols of Lambo-shadow, and wands and crystals galore - arranged in a grid like so many early nintendo adventurer’s inventories. Punning on the Städelschule materialist-surrealism. Art-Magick. Painting’s square like the battle screen. You’ve encountered the leather pants nihilist.
The excuse works, we get some campy-mysticism not normally allowed, but its a style laden on top the assemblage of tropes not meant to be taken too seriously, a sort of fresh air.