Wednesday, March 30, 2016

Caleb Considine at Massimo de Carlo

Caleb Considine at Massimo de Carlo
(link)

In a time when texture gains an utmost importance in creating immersiveness in digital worlds, where objects comprised of surface to be texture-mapped, painted, Considine's micro-attention to the variants of matte diffuse surface (something digital rendering has difficulty with) and scattered specular speaks to the digital by deploying what it cannot, a sort of prescient anachronism: artisanal Old-timey rendering, wrapping its cold surface in warm wool.