The unexpected next step is the Wesley game - artworks, identity, like endless non-sequitur, digression, absurdity. Instead a "philosophical bait" - go play Freud with these clams and missiles - this is the game of art, our MMORPG, the artist creates a puzzle and you solve it for him. Yes, this.
See too: Because [art] deputizes us detectives, which gives hope. "A mystery! A mystery! Where can I lay meaning?" Art's interpretability is its highest duty. The crime scene and art are both given this role. The movie detective, the painting, both allow mystery's possibility of answers, thus light the candle that there is an answer. Provide the possibility to believe in interpretation, giving a truth-potential without having to actualize answers. Interpretation, made as interminable as possible, already provides the same comfort as answers because it enacts the genre, creates art, which assumes meaning.