Tuesday, August 19, 2014

“S.O.A.P.Y. III” at What Pipeline

Vetjylien N’gyrz

From Frankfurt to London to now Detroit, it's a M. Carpenter marketing campaign that so many of the cool crowd attempt (with 1/10th the irony) since their elders networked success, a still physically viral necessitude in spite globally flat internet.
S.O.A.P.Y.’s magick and allegorical dungeon-capitalism acts as a fictitious umbrella, an excusable space not bound by art’s habitus. Things can get wacky when you’ve pre-excused them. So here we get a sort of 8-bit RPG of fetishized magic art-items. Healing amulets, and green orc-sax players, Parasols of Lambo-shadow, and wands and crystals galore - arranged in a grid like so many early nintendo adventurer’s inventories. Punning on the Städelschule materialist-surrealism. Art-Magick. Painting’s square like the battle screen. You’ve encountered the leather pants nihilist.
The excuse works, we get some campy-mysticism not normally allowed, but its a style laden on top the assemblage of tropes not meant to be taken too seriously, a sort of fresh air.